Treachery Banned List
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Treachery Banned List
Dear Traitors,
As you already know, we meant Treachery to be played as a "plugin" (or kind of) for another multiplayer game variant.
Therefore, Treachery follows the banned/restricted cards list from the format you used.
The idea was: we didn't want to bother you with an extra banlist to graft to the existing one, it would have become too cumbersome. I don't know for you, but myself I wouldn't like modifying my deck EDH/Commander deck before each game of Treachery.
But unfortunately, some cards are really degenerated in Treachery, or are just completely incompatible with this particular game style.
Our playtests highly suggest to avoid the following card :
• [card]Expropriate[/card]
Other cards on the watchlist :
• [card]Rhystic Study[/card]
As you already know, we meant Treachery to be played as a "plugin" (or kind of) for another multiplayer game variant.
Therefore, Treachery follows the banned/restricted cards list from the format you used.
The idea was: we didn't want to bother you with an extra banlist to graft to the existing one, it would have become too cumbersome. I don't know for you, but myself I wouldn't like modifying my deck EDH/Commander deck before each game of Treachery.
But unfortunately, some cards are really degenerated in Treachery, or are just completely incompatible with this particular game style.
Our playtests highly suggest to avoid the following card :
• [card]Expropriate[/card]
Other cards on the watchlist :
• [card]Rhystic Study[/card]
Last edited by Stefouch on Thu 22 Mar 2018, 20:39; edited 2 times in total
Re: Treachery Banned List
After several months of testing, 1 card got our attention. 1 card that, every time it's cast, started groans and ended the game out of nowhere, ruining our experience of Treachery. This card is already strong (and still unbanned) in EDH/Commander, but in Treachery it's really insane. I'm describing [card]Expropriate[/card].
In a game of 5 or more players, whatever format used (EDH or any other multiplayer format), the ability of having potentially two or three allies will end up the Expropriate's caster with too many extra turns while stealing the best opponents' permanents. Deadly.
In Treachery, the Assassins just need to terminate the Leader. With Expropriate, the job is done for nine manas. Same for the opposite team, this way they could easily eliminate one or two Assassins, closing the game sooner or later.
In our testing playgroup at Brussels, we already implicitly banned this card from our games of Treachery. Like some local EDH/Commander playgroups, we have our own custom banlist for Treachery.
But [card]Expropriate[/card] is really a game ruiner. We wish to extend, in a near future, this banning to all game of Treachery around the world for the sake of the format's health.
This means we'll need to create a specific banlist for Treachery, something we always wanted to avoid.
In a game of 5 or more players, whatever format used (EDH or any other multiplayer format), the ability of having potentially two or three allies will end up the Expropriate's caster with too many extra turns while stealing the best opponents' permanents. Deadly.
In Treachery, the Assassins just need to terminate the Leader. With Expropriate, the job is done for nine manas. Same for the opposite team, this way they could easily eliminate one or two Assassins, closing the game sooner or later.
In our testing playgroup at Brussels, we already implicitly banned this card from our games of Treachery. Like some local EDH/Commander playgroups, we have our own custom banlist for Treachery.
But [card]Expropriate[/card] is really a game ruiner. We wish to extend, in a near future, this banning to all game of Treachery around the world for the sake of the format's health.
This means we'll need to create a specific banlist for Treachery, something we always wanted to avoid.
Re: Treachery Banned List
[card]Rhystic Study[/card] is another card that should probably avoided at all costs in Treachery.
The card is a real pain to the spirit of the Treachery variant when cast by the Leader in early game.
It has the following consequences :
• Guardian(s) (and probably the Traitor) will let the Leader draw tons of cards, setting him or her far ahead. Now the Leader knows his or her potential allies/teammates.
• Assassins have two choices: pay the tax to avoid the Leader to draw too many extra cards, at the cost of indirectly revealing their identity, and be set far behind due to the tax; or let the Leader draw extra cards to keep their identity secret.
In brief, [card]Rhystic Study[/card] does the following :
• Greatly help the Leader to identify his or her enemies.
• Set the Leader far ahead.
• Set the Assassins far behind.
The card is a real pain to the spirit of the Treachery variant when cast by the Leader in early game.
It has the following consequences :
• Guardian(s) (and probably the Traitor) will let the Leader draw tons of cards, setting him or her far ahead. Now the Leader knows his or her potential allies/teammates.
• Assassins have two choices: pay the tax to avoid the Leader to draw too many extra cards, at the cost of indirectly revealing their identity, and be set far behind due to the tax; or let the Leader draw extra cards to keep their identity secret.
In brief, [card]Rhystic Study[/card] does the following :
• Greatly help the Leader to identify his or her enemies.
• Set the Leader far ahead.
• Set the Assassins far behind.
Similar topics
» List of powerful cards in Treachery
» Treachery 3.0
» Treachery 3.1
» Treachery 3.2
» Treachery Resources
» Treachery 3.0
» Treachery 3.1
» Treachery 3.2
» Treachery Resources
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